Carlos Torres
Carlos Torres
Technical Artist
Orlando, United States

Summary

A high-energy artist, skilled at optimizing workflow and assets to created high-quality, functional products.

Resume PDF

View

Skills

ShadersToolsAutomationVisual EffectsParticle Effects2D AnimationMotion GraphicsUI DesignGraphic Design3D Animation3D ModelingEnvironment DesignEnvironment ModelingCharacter DesignCharacter ModelingCharacter AnimationTypography

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Mudbox
Mudbox
MotionBuilder
MotionBuilder
Illustrator
Illustrator
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity

Productions

    • Movie
      Predator: Killer of Killers
    • Year
      2025
    • Role
      Technical Director
    • Company
      The Third Floor
    • Video Game
      GRIT
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Team Grit
    • TV Production
      Avatar: The Last Airbender
    • Year
      2024
    • Role
      Unreal Technical Director
    • Company
      The Third Floor
    • Movie
      Ant-Man and the Wasp: Quantumania
    • Year
      2023
    • Role
      Technical Director
    • Company
      The Third Floor
    • Movie
      Doctor Strange in the Multiverse of Madness
    • Year
      2022
    • Role
      Technical Artist
    • Company
      The Third Floor
    • Video Game
      STARTENDER
    • Year
      2020
    • Role
      2D/3D Technical Artist/Animator
    • Company
      Melon Collie
    • Video Game
      Technobabble
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Studio Basskick

Experience

  • Unreal Technical Director at The Third Floor Inc.
    US
    January 2024 - March 2025

    Created dynamic tools and documentation for use across multiple production pipelines and teams ranging from 10 - 50 people. Debugged and corrected assets across multiple teams at all steps of production to ensure a continuous and efficient workflow for artists. Facilitated the integration of a new hybrid Maya/Unreal Engine/Nuke render pipeline and created tutorials and documentation for features.

  • Technical Artist at Galactic Annihilation Inc.
    US
    February 2022 - December 2023

    Created and managed the Unreal side of a new standard Maya/Unreal Engine animation and cinematics/rendering pipeline. Created advanced locomotion systems for player characters with different proportions using over 1000 different animations and poses. Created a rendering and animation toolkit, dramatically improving artist efficiency.

  • Unreal Technical Director at The Third Floor Inc.
    US
    June 2021 - February 2022

    Facilitated a seamless and efficient workflow using a hybrid Maya/Unreal Engine Pipeline on multiple large-scale projects. Created tools and documentation that greatly increased artist productivity and became the starting point for future tool creation. Created dynamic visual effects assets that were used across multiple projects.

  • Technical Artist at Captilight
    Orlando, US
    January 2021 - June 2021

    Created dynamic shaders and post processing effects to emulate a whimsical Ukiyo-e painterly-style. Worked closely with the level design team to created multi-purpose FX systems for dynamic world/story building. Created and rendered all marketing cinematics using Unreal Engine.

  • Technical Artist at Soulcade Interactive
    Orlando
    July 2020 - December 2020

    Created particle and volume effects in Houdini and Unreal Engine. Created dynamic shaders and post processing effects. Created and optimized 2D and 3D assets that fit a claymation, mixed-media aesthetic.

  • Technical Artist at Melon Collie
    Orlando
    May 2020 - May 2021

    Created particle and volume effects in Houdini and Unreal Engine. Created vertex animations for cloth and rigid body effects. Ensured a consistent artstyle across models and FX.

  • Technobabble at Studio Basskick
    Orlando, United States of America
    January 2020 - May 2020

    Designed, concepted and created dynamic materials, shaders, and particle effects. Created 2D motion graphics for material, UI, and advertisement use. Optimized models for rigging.

  • 2D/3D Artist at Clay Hands
    Orlando, United States of America
    October 2019 - December 2019

    Designed, modeled, rigged and animated characters. Created universal textures and fonts to ensure a uniform UI. Created composites for marketing purposes.